Hello. How may we help you?
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Getting Started
- Configuring Your Management Module
- Create & Configure A New Organization
- Creating a Customized Address
- Mastering Advanced Search and Filters
- Understanding Your Organization's Homepage
- Understanding Role Function
- Changing The Language
- Changing Your Password
- Editing Your Profile
- Feedback and Requests
- Frontier.cool Privacy Policy
- Managing Your Profile Menu
- Are all of my digital fabrics shared publicly?
- Does Frontier.cool’s TextileCloud™ offers a free trial plan?
- How do I change the language?
- How do I send feedback or make a request?
- How does Frontier.cool protect my privacy and keep my data secure?
- How does Frontier.cool’s TextileCloud™ accurately generates physical properties?
- How does Frontier.cool’s TextileCloud™ generates accurate texture maps?
- Why can't I download other people's 3D material files?
- Why is my asset upload unsuccessful or canceled?
- How does Frontier.cool’s TextileCloud™ generates environmental impact data with Eco-Impactor™?
- Accessing and Copying a Shared Collection
- Adding Assets to Collection in the Workspace
- Creating and Accessing Collections
- Creating and Managing a Private Digital Library on an Embed Page
- Managing Collections
- Managing Your Workspace
- Sharing Assets and Collections
- Edit Your Collection’s Cover Image
- Attaching Files to Support Asset Information
- Copying Assets To Group or Workspace
- Creating 3D Materials
- Creating 3D Materials for Fabrics with Mesh
- Creating Assets
- Creating Assets by Smart Upload
- Creating Assets with APEXFiz File
- Creating Assets with Multiple Fabric Sides
- Customizing Asset’s Cover Image
- Deleting Assets
- Digital Drape Overview
- Downloading 3D Material Files
- Editing An Asset
- Exploring the 3D Viewer
- Export Digital Library Data to Excel
- Importing TextileCloud™'s 3D Material Files Into CLO3D
- Integrate Your System With TextileCloud™ Using APIs (Application Programming Interfaces)
- Mass Data Update and Management
- Mass Upload Data
- Mass Upload Data with Multiple Fabric Sides
- Merge Material for Asset with Face and Back Side
- Navigating the Asset Library on Frontier.cool
- Printing an Asset
- Printing and Customizing Your QR Code Label
- TextileCloud™'s Supported 3D Material Files
- The Asset Library
- Understanding Texture Maps
- Updating Fabric Images with QR Code Labels
- Uploading Pre-Scanned Images
- Best Practices for Filling Mass Upload's Excel Template
- Frontier.cool's Fabric Physical Properties
- Unlock the Power of Eco-Impactor®
- Exploring the Key Features of the Thread Board on Frontier.cool
- Navigating Detailed Card Information in the Thread Board Module on Frontier.cool
- Navigating the Thread Board Module in Frontier.cool
- Start a DigitalThread™ Conversation
- Accessing Detailed Fabric Information on Frontier.cool
- Accessing Trade Events and Vendors on Frontier.cool
- Exploring the Sourcing Library Module on Frontier.cool
- Fabric Discovery and Information in the Frontier.cool Sourcing Library
Understanding Texture Maps
Introduction
Texture maps play a crucial role in digital design, providing intricate details and realism to digital materials. In this article, we will explore TextileCloud™'s four main texture maps – including base, normal, roughness, and displacement – discussing their purposes and how they enhance your design.
- Base Map (base)
The base map serves as the foundation of the texture, defining its primary color and appearance. It forms the canvas upon which other texture maps are layered, dictating the overall visual aesthetic of the material. - Normal Map (normal)
The normal map adds depth and surface detail to the texture by simulating intricate surface geometry. It achieves this effect by encoding surface normals, which dictate how light interacts with the material, resulting in the illusion of bumps, crevices, and fine surface details. - Roughness Map (roughness)
The roughness map controls the micro-surface texture of the material, determining how light is scattered across its surface. A roughness map with higher values indicates a rougher surface, resulting in diffuse reflections, while lower values yield smoother surfaces with more specular reflections. - Displacement Map (displacement)
The displacement map alters the appearance of the material by moving its surface around, creating detailed 3D effects. It works by adjusting the height of different parts of the surface using the map's values, making the texture look more realistic and detailed. - Alpha Map (alpha)
The alpha map is essential for controlling the appearance of mesh in the material, determining precisely where they will appear on the texture. This mapping plays a crucial role in achieving realistic fabric effects enriched with intricate details. - Metal map (metal)
Metal maps simulate how light interacts with metallic surfaces. The color appearance of metals is primarily influenced by the reflected light rather than any intrinsic diffuse coloration.
Conclusion
Texture maps are indispensable tools in digital design, offering a wealth of creative possibilities to designers and artists. By understanding the functions and applications of texture maps, you can leverage their power to enhance the realism and visual appeal of your design projects. Experiment with these texture maps to unlock new dimensions of creativity and bring your visions to life with unparalleled detail and sophistication.
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